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Forums - Story Corner! (o^ω^)o

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Inkheart
Level: 266

Hi there! I know that there are lots of creatives on renshuu, and whether you're a wannabe writer, game developer, or manga creator, this is a place where you can share, brainstorm, and get feedback on your stories and ideas! kao_heart.png I know that I personally benefit a lot from bouncing ideas off of others, so I hope this thread can be helpful for those looking to do the same kao_yeah.png


Disclaimer:

This thread is not for short, rapid-fire discussions. When possible, try to be thorough in your replies instead of writing many ideas or suggestions separately kao_yoroshiku.png

That being said, have fun and let your creativity shine! kao_ball.png

7
24 days ago
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I will post it tomorrow! kao_sparkles.png

5
24 days ago
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UNNAMED STORY IDEA:

A young man wakes up on a beach in the body of a strange cat-like water sprite named Brine. He remembers nothing except that he fell asleep at his desk and he is now stuck in a dream. Next to him is a journal. Every time he dies, the dream and all his memories reset, but everything in the journal stays. He has the feeling that the way to leave the dream is somewhere out at sea, so he keeps making rafts and learning which islands to avoid and which ones to check out. He finds bookmarks that make him remember everything up to that moment, even through resets. He makes friends and enemies. He learns about things that he did in real life. Things he regrets. He starts to question if the journal really IS telling him things that happened from previous resets, or if it is a malicious magic item attempting to keep him trapped.

The whole thing would be an animated series using a pixel art style similar to the cutscenes from Oneshot (but fully animated instead of just a few picturebook-like frames. It would have a lot of breakcore music in it.

MAIN THEME IDEA: Castaway by Derivakat.

END CREDITS IDEA: Melody by Derivakat.

I am very open to ideas and suggestions! kao_sparkles.png

6
23 days ago
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むじな
Level: 501

Awesome! If that became a game, I'd play it until I explored every single island and found every possible ending.

The premise sounds a lot like this awesome (albeit a bit dark) book, Piranesi. (Full synopsis on Wikipedia.)

5
23 days ago
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Inkheart
Level: 266

I agree, it's a really cool concept! Reminds me a bit of a Ducktales episode kao_think.png

I've got an idea: what if every time he woke up, the island changed just a little bit? Like something's a different color or maybe in a different place? That would create even more suspicion and uneasiness, and it could be a neat little thing for players to notice as they progress kao_sparkles.png

4
23 days ago
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I agree, it's a really cool concept! Reminds me a bit of a Ducktales episode kao_think.pngI've got an idea: what if every time he woke up, the island changed just a little bit? Like something's a different color or maybe in a different place? That would create even more suspicion and uneasiness, and it could be a neat little thing for players to notice as they progress kao_sparkles.png

Interesting kao_think.png. I do want to keep it as a show so that I can have more control over the plot and scenes (I imagined it as a game at first; it surprisingly wouldn't work too well as a big part is the character NOT exactly remembering stuff from past runs and relying on the scribbly notes he put in the journal)

Though I like the idea of it changing, I want it to be more about your actions changing the world instead of the world changing your actions. I'll remember that idea for the future tho

3
23 days ago
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I agree, it's a really cool concept! Reminds me a bit of a Ducktales episode kao_think.pngI've got an idea: what if every time he woke up, the island changed just a little bit? Like something's a different color or maybe in a different place? That would create even more suspicion and uneasiness, and it could be a neat little thing for players to notice as they progress kao_sparkles.png

I really like this idea. It could really add a level of deepened to the story that would be hard to replicate. Like what if the things that changed could give him clues to what the heck is going on.

Also Kirb I really like the idea of the pixel art. I’ve never heard of anything like that in a show. I will say though, that it will require much, MUCH more work than usual, but I think the result would be worth it. Just in case though, you should prob try doing a trial episode just so you don’t waste time animating an entire series to find out it doesn’t look good.

Anyways I think this is a really sick premise. (And I think breakcore will work well with it, especially if there’s a lot of actionkao_fire.png)

3
23 days ago
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ef0f0f5fa67d380f29c6a8aa.jpg

What he looks like in the real world vs in the dream also thanks!

4
20 days ago
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ロウ (Row)
Level: 737

A long time ago I had an idea of this video game where when the mc goes to sleep they have nightmares and if someone kills them in the nightmare they die irl. But like it only happens to some people. So half of the game takes place in the daytime and half in random nightmares. Irl there were like bad guys and an evil organization or something. But I didn't get very far

5
20 days ago
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Inkheart
Level: 266

Ahh Row that reminds me of this amazing story I had in a dream, but I can't remember it kao_rocking.png I will have to go looking in my dream journal kao_think.png

Anyway, that's a really cool idea. It would be interesting to figure out the reason why some people's nightmares kill them and some don't kao_think.png and how the nightmares are related to real life kao_think.png

At some point I'm going to share the story about the kid and his father in this thread, I just have to find the time kao_lazy.png I've also had some breakthroughs since the last time it's been discussed, so I'm excited to share kao_fire.png

4
20 days ago
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ロウ (Row)
Level: 737

I think the bad guys inflicted them with it or something. I hadn't thought of it for a long time until now

5
20 days ago
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A long time ago I had an idea of this video game where when the mc goes to sleep they have nightmares and if someone kills them in the nightmare they die irl. But like it only happens to some people. So half of the game takes place in the daytime and half in random nightmares. Irl there were like bad guys and an evil organization or something. But I didn't get very far

kao_think.pngkao_think.png Ooh, that sounds cool!

2
16 days ago
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Okay I got onekao_yeah.png. This isn’t so much a story as it is just a bunch of lore (cos I need help coming up with a storykao_drool.png). This is also for a game that I want to make, so it is heavily designed around gameplay. I’m working on writing it out rn, it might take a while (like I might post it tomorrowkao_sleep.png)

2
16 days ago
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Inkheart
Level: 266

Oo I'm excited to hear it kao_punch.png (hopefully gonna write mine out this weekend kao_sorry.png)

2
16 days ago
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Ok here it iskao_yeah.png Sorry it’s kinda long, but I got a lot of stuffkao_sorry.png. I’d really appreciate any and all feedback. Also I’m happy to answer questions.kao_sparkles.png


Disclaimer: a lot of stuff in here related to Game development is stuff that I modified how it works for the convenience of my story/lore, and is therefore not entirely accurate to real life.

Disclaimer #2: this is gonna be kinda confusing


First off, I have to explain the game idea:

The player is in a video game (I mean, the setting is literally a video game). The people of this game (the NPCs) have discovered certain locations that seem extra unstable, allowing them to use glitches to essentially teleport, and do other strange things, generally associated with movement. The actual game is an online shooter in a similar style to that of splatoon. You can use certain glitches to move around (teleportation, hovering for a short time, glitching through certain walls etc.) and complete objectives and attack the enemy players, you know, classic shooter. This multiplayer part of the game takes place in different places of a city where it is unstable and extra easy to glitch the way you want. (Btw, when I say glitch, I mean as an in game feature, not actual glitches)


The devs:

The devs (not the real developers (which would be me)) made a game that was so realistic that the NPCs discovered glitches in their world and used them unfairly against the players, essentially deeming their game unplayable. They decided to continue development anyways though, just as an experiment to see how the NPCs would continue developing their society. But they didn’t want the NPCs to discover that they’re in a game otherwise it may ruin their experiment. So they patch certain glitches that they think might reveal to the NPCs that they are in a game. This includes making it so most NPCs aren’t able to use certain glitches (I’ll touch on this in a sec)


UAAs

To make the NPCs less suspicious, the devs patch the glitches when the NPCs are in their mid teens (in-game years) so that they just assume that this is a part of puberty. UAAs (UnAltered Anomalies), on the other hand, are NPCs that were never patched. Other NPCs don’t take them seriously, because they think that they never really finished puberty, therefore are not mature.


HACCRs

The HACCRs (Handed-down Anomalous Controlled Conveyance Researchers. Pronounced “hacker” lol, I think I want to come up with another name for them) are a group of UAAs that have decided to research glitches. The start of the campaign for the game (like the actual game that I’m developing) is when you meet them.


Jump points

Jump points are spots on the map that are extremely unstable and allow unaltered NPCs to glitch to them from any point on the map (essentially just fast-travel) These spots aren’t patched by the devs because they don’t see JPs as much of a threat to their experiment. They’ve invented portals to allow non-anomalies to travel from one to another, but these are really big and cost a lot of power, so there aren’t very many of them through the city.


The Edge of the World

The edge of the world is just the part of the area that the Devs haven’t finished developing yet. This is the area that the HACCRs have been doing their experiments, as it is extremely easy to glitch there.


NUTs

NUTs (Normal Unintelligent Trooper. This acronym works well with a lot of other things (that I am not going to tell you bc then I’d be going too deep into this)) are NPCs that the Devs made (and gave pretty bad AO so they wouldn’t rebel) to guard the Edge of the World from the other NPCs. They are this game’s equivalent to Octoling troopers. There are slightly more intelligent NUTs (boss fights)


2
15 days ago
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ロウ (Row)
Level: 737

So is the player a real person or an NPC? And is it an actual multiplayer game or just supposed to be a multiplayer game in the game?

3
15 days ago
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1) NPC (it’s funny concept, the player being an NPC)

2) It is an actual multiplayer game

3
15 days ago
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ロウ (Row)
Level: 737

kao_think.png

3
15 days ago
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I’m a little confused. It’s a game, i.e., a computer simulation, but the NPCs have independent thought and maybe souls?

3
15 days ago
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Not necessarily souls, but powerful AI

2
15 days ago
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Getting the posts


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