掲示板 Forums - [improvement] In game quests, use successful word count instead of rounds played
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This request is a minor improvement, so please feel free to manage it accordingly.
In the daily quests for Shiritori Cat and Counter Punch, the goal is set to play 3 games a day. I would prefer if the goal was set at a number of words played successfully, similar to how crossword quests are configured.
The reason is that I can do a hundred words in Shiritori Cat without hints (not trying to brag, just giving a ballpark idea of the number), and I can go for a good number of rounds in the Counter Punch endless mode, both of which take quite a bit of time and focus. And then I have to do it twice more 😅 With Shiritori Cat, I also need to take a break, so I can forget which words I've used in the previous round. With work and other obligations, I sometimes never come back to the task. Given that the total cost of not doing this is a few hundred Kao coins, there's not much harm done, to be honest, hence the suggested low prio status of this issue.
Anyway, I think it would be nice to allow everyone to take it at their own pace, as reaching a certain number of words might take someone just one game, or multiple, which doesn't matter in the very end, as the total exposure to that mode of learning stays roughly the same.
This is nice and is what I thought of Quick Draw when I started playing it and noticed it counted either by winning and losing, but honestly? I think it's a double-edge sword, you can have people just starting to count for quest and not playing (which the reward is very low compared to time spent in my opinion, if someone is doing this and makes no sense since renshuu isn't that highly gamified for someone to be that obsessed) and rewarding people for trying to put into practice what they are learning regardless if they fail at it sometimes, which makes it worth to keep it that way (again, just sharing my opinion), if it was to do something like that then perhaps a new quest for successfully playing, after all we have quest for answering correctly on quizzes and corrects in a row which for whoever is putting a lot of effort will certainly be more rewarded which is the purpose of them I guess, to motivate people to keep studying and reviewing, if you remove or replace to successful played games only, I think that'd be a move into only gamifying more renshuu (my opinion, again).
The way I deal with Shiritori Cat is to play it on the hardest possible difficulty, so I lose most games very quickly. It doesn’t count unless you play at least one word, so sometimes I have to lose ten times to get credit for three games. But endless games are not a problem for me now.
The way I deal with Shiritori Cat is to play it on the hardest possible difficulty, so I lose most games very quickly. It doesn’t count unless you play at least one word, so sometimes I have to lose ten times to get credit for three games. But endless games are not a problem for me now.
I guess it depends on how you play too? I usually use the vocab I'm confident in, and suffer only when I ran out of words starting with る 😆 Otherwise I don't see much difference between the levels. I don't use hints because I always forget that's an option lol
This is nice and is what I thought of Quick Draw when I started playing it and noticed it counted either by winning and losing, but honestly? I think it's a double-edge sword, you can have people just starting to count for quest and not playing (which the reward is very low compared to time spent in my opinion, if someone is doing this and makes no sense since renshuu isn't that highly gamified for someone to be that obsessed) and rewarding people for trying to put into practice what they are learning regardless if they fail at it sometimes, which makes it worth to keep it that way (again, just sharing my opinion), if it was to do something like that then perhaps a new quest for successfully playing, after all we have quest for answering correctly on quizzes and corrects in a row which for whoever is putting a lot of effort will certainly be more rewarded which is the purpose of them I guess, to motivate people to keep studying and reviewing, if you remove or replace to successful played games only, I think that'd be a move into only gamifying more renshuu (my opinion, again).
I mean, crosswords have both "crosswords completed" and "squares filled" as two separate options you can pick between depending on your preference. I was mostly going off of that by analogy.